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Mindmix rudating

i believe it happens whenever a drill is marked for deconstructioni'm running latest experimental as well as a bunch of mods, incl. though i get this error even when i play without bobs active This issue is with the mod called "Automatic Deconstruction", which assumes that when something is marked for deconstruction it is triggered by a player.

I have made a pull request to remedy this, you can track it's progress here.

32.657 Info Network Input Handler.cpp:524: expected Map Tick(853294) adding peer(0).

32.657 Info Synchronizer.cpp:428: Network Tick(913683) map Tick(853294) applying 8 pending tick Closures 32.657 Info Network Input Handler.cpp:608: assigning player Index(65535) to peer(0) 32.658 Info Network Input Handler.cpp:608: assigning player Index(65535) to peer(10) 32.658 Info Multiplayer Manager.cpp:1732: network Tick(913683) map Tick(-1) adding map Align Task(Send Player Join Game Align Task) 32.658 Info Multiplayer Manager.cpp:1516: Received script checksums: level: 900459546, mod-Auto Deconstruct: 923070979, mod-Auto Trash: 2688826569, mod-Factorissimo: 345606158, mod-Fusion Robots: 3256595516, mod-YARM: 616803594, mod-autofill: 578489592, mod-blueprint-string: 122459543, mod-rso-mod: 3841068283 32.698 Info Multiplayer Manager.cpp:1143: network Tick(913686) map Tick(-1) received state Changed peer ID(10) old State(Connected Waiting For Map) new State(Connected Downloading Map) 36.730 Finished download (4 s, 7.8 MB, 1.9 MB/s) 36.818 Info Multiplayer Manager.cpp:1218: network Tick(913929) map Tick(-1) map download finished creating scenario 36.819 Info Multiplayer Manager.cpp:996: network Tick(913929) map Tick(-1) changing state from(Connected Downloading Map) to(Connected Loading Map) 36.820 Info Multiplayer Manager.cpp:1143: network Tick(913932) map Tick(-1) received state Changed peer ID(10) old State(Connected Downloading Map) new State(Connected Loading Map) 36.821 Loading map C:/#\Factorio_0.13.13\temp\36.882 Info Multiplayer Manager.cpp:1143: network Tick(913935) map Tick(-1) received state Changed peer ID(0) old State(In Game Sending Map) new State(In Game Waiting For Others) 36.943 Info Scenario.cpp:127: Map version 0.13.13-0 39.932 Checksum for script C:/#/Factorio_0.13.13/temp/currently-playing/control.lua: 900459546 39.955 Checksum for script __blueprint-string__/control.lua: 122459543 39.962 Checksum for script __Auto Deconstruct__/control.lua: 923070979 39.974 Checksum for script __autofill__/control.lua: 578489592 39.984 Checksum for script __Auto Trash__/control.lua: 2688826569 39.998 Checksum for script __Factorissimo__/control.lua: 345606158 40.004 Checksum for script __Fusion Robots__/control.lua: 3256595516 40.035 Checksum for script __rso-mod__/control.lua: 3841068283 40.047 Checksum for script __YARM__/control.lua: 616803594 40.615 Info Multiplayer Manager.cpp:996: network Tick(914160) map Tick(853294) changing state from(Connected Loading Map) to(In Game Waiting For Others) 40.797 Info Multiplayer Manager.cpp:1143: network Tick(914163) map Tick(853294) received state Changed peer ID(10) old State(Connected Loading Map) new State(In Game Waiting For Others) 40.797 Info Multiplayer Manager.cpp:1342: network Tick(914163) map Tick(853294) stopping map Align 40.797 Info Multiplayer Manager.cpp:1884: performing map align task (Send Player Join Game Align Task) 40.797 Info Multiplayer Manager.cpp:996: network Tick(914163) map Tick(853294) changing state from(In Game Waiting For Others) to(In Game) 40.797 Info Multiplayer Manager.cpp:1706: network Tick(914163) map Tick(853294) peer ID(10) full State Log: local state(In Game) local peers(((peer ID(0) state(In Game Waiting For Others) map Align Tick(-1))((peer ID(10) state(In Game Waiting For Others) map Align Tick(-1))) 40.827 Info Multiplayer Manager.cpp:1143: network Tick(914166) map Tick(853294) received state Changed peer ID(0) old State(In Game Waiting For Others) new State(In Game) 40.827 Info Multiplayer Manager.cpp:1143: network Tick(914166) map Tick(853294) received state Changed peer ID(10) old State(In Game Waiting For Others) new State(In Game) 40.905 Info Network Input Handler.cpp:754: map Tick(853300) network Tick(914170) connecting to player(mindmix).

31.421 Info Router.cpp:558: Router peer ID(65535) shutting down.

31.422 Info Windows UDPSocket.cpp:161: Socket closed 31.422 Info Router.cpp:594: Router state - Waiting For Accept 31.505 Info Router.cpp:319: Received message type(Heartbeat Group) (0 - type(Heartbeat) heartbeat(network Tick(913616) closed Tick(true) synchronizer Actions((Peer Connect) ) ) requests For Heartbeats() ) (0 - type(Heartbeat) heartbeat(network Tick(913617) closed Tick(true) ) requests For Heartbeats() ) (0 - type(Heartbeat) heartbeat(network Tick(913618) closed Tick(true) ) requests For Heartbeats() ) (0 - type(Heartbeat) heartbeat(network Tick(913619) closed Tick(true) synchronizer Actions((Peer Info) (Peer State Changed) ) ) requests For Heartbeats((request Peer ID(10) request Network Tick(913616) ) (request Peer ID(10) request Network Tick(913617) ) (request Peer ID(10) request Network Tick(913618) ) ) ) from 91.158.9.197 with invalid session magic (expected 0x011, was 0xd5f).

30.950 Info Multiplayer Manager.cpp:180: Network Tick(0) quitting multiplayer connection.

30.950 Info Multiplayer Manager.cpp:996: network Tick(0) map Tick(-1) changing state from(Connecting) to(Disconnected) 30.953 Info Http Shared State.cpp:45: Downloading https://auth.factorio.com/generate-user-server-key 31.421 Info Http Shared State.cpp:109: Status code: 200 31.421 Info Auth Server Connector.cpp:132: Received key(mu U72UOS/wp STl Dn HUo P9A==) for username(mindmix) from auth server.

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